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Enjoy revising grammar, punctuation and language techniques with Learnatic® Card Games. Challenging, fun educational card games for secondary students. more

Learnatic® Card Games

What Are Learnatic® Card Games?

Learnatic Cards

Learnatic® Card Games are a series of challenging and engaging interactive card games designed to help students (both upper primary and secondary) learn and revise essential English concepts in preparation for senior exams and even tertiary studies.

Each deck contains 74 cards including: 24 Word cards, 24 corresponding Definition cards and 24 related Example cards. Each deck also contains two Wild cards. The main objective behind all the games is for students to learn and recognise essential English concepts by matching Word, Definition and Example cards in a variety of ways to form complete sets of three cards.

Through repetitive but enjoyable games, students learn not only to identify these concepts, but they also build a valuable tool kit of terms to enable them to construct and deconstruct texts with greater confidence and skill. The use of real examples, combined with simple and clear definitions, ensures a thorough understanding of each essential concept and its correct usage (not just rote learning).

Educational Rationale behind Learnatic® Card Games

Learnatic Cards

As a result of our research, we discovered that while most high school students admitted to recognising the majority, if not all of the words contained in the Learnatic® decks, very few were able to recall the meanings of all these words. Over and over we heard responses like, "I've heard of that but I don't know what it means" and, "I'm sure we did that at school but it was a long time ago…I've forgotten" or, "I think I must have been away the day they taught that".

This suggested to us that even though teachers were covering the content in school classes, with the enormous amount of knowledge to absorb from primary school to the end of high school, there simply was not enough time to be thoroughly revising and revisiting all these words and meanings in context on a regular basis. We can only assume that many more students (apart from those surveyed) must be in a similar position and therefore this particular area of need became apparent.

Learnatic® Card Games, therefore, were designed with the aim of providing regular, repetitive exposure to the numerous English concepts covered at school in order to reinforce meanings and usage and empower students with greater confidence when talking about language through the processes of deconstructing and constructing English texts.

All the concepts in the Learnatic® decks have been selected from secondary English syllabus documents or were chosen because they represent commonly misunderstood words and English concepts that, in our experience, students often have difficulty with.

Whether used as a whole-class activity, a small group challenge or an individual learning task, these games offer a genuine and effective learning experience that goes way beyond other novelty classroom games. Not only do the concepts in the decks become second nature to students when revised regularly, but the added motivation of 'learning while playing and competing with others' enriches the effectiveness of study and learning outcomes (in line with Learnatic®'s Four Keys to Success).

Ideally, these decks of cards should be a staple item in every household of school aged students from upper primary to senior secondary. Having these cards in the home encourages the regular reinforcement of life-long language learning and skills are developed over time through fun and engaging games played alone, or with family and friends.

Who Will Benefit from Using Learnatic® Card Games?

Learnatic Cards

With just the right balance of skill and chance, the Learnatic® Card Games are appropriate for a large range of ages and abilities. While the games were developed with teenagers in mind, reflecting a more mature style of activity compared to other traditional primary-style learning games, applications of these cards are definitely not limited to the secondary learner. Decks such as Basic Grammar and Punctuation can be used very effectively with upper primary children and all the decks have proven to be popular with adult language learners, and in fact, any adults wanting to brush up on their English skills.

Where necessary, the games can be tailored to cover selected content only (to reflect stages of the curriculum) and learners of varying ages and academic levels can also play each other competitively, despite differences in ability.

How to Play the Learnatic® Card Games

Learnatic Cards

Learnatic® Card Games can be played solo, with friends or family or even as a classroom activity involving large numbers of students (multiple decks can be combined for large groups). Each deck of cards contains a comprehensive instruction sheet outlining the three most popular games. However, the basic design of these cards means that the possibilities for learning and playing are extensive and limited only by your imagination. Each deck also includes a Solution Sheet to help beginners learn and check the concepts while playing.

There are many great ways to play Learnatic® Card Games.

Play on your own: The addictive game of 'Solo' involves both chance and skill and will have you playing over and over until you finally unravel the challenges of the deck to match all cards from your hand to the cards on the game board.

Play in small groups: Choose between the sneaky game of 'Bluff' where you secretly collect sets in your hand and bluff and block your opponent in order to be the first player with a perfect hand, or raise the roof with the fast and furious 'Freeze' where cards are matched in a frenzy of speed, skill and loads of laughter.

Play in the classroom: Your ability to quickly and accurately identify concepts based on definitions and examples will ensure you are not the first to be eliminated in large group challenges such as 'Lingo'. Games can be tailored to match content already covered in class or new material for more advanced learners. These games provide interactive learning and motivational fun without compromising essential educational outcomes.

The versatility of the Learnatic® Card Games makes them an invaluable learning resource for use right throughout high school. Adapt them to suit your own learning needs.

Below are just some examples of the many ways Learnatic® Card Games can be played for enjoyable and effective learning.

Click on the links below to download the Card Game instructions in pdf format:

Instructions for Game 1 - Solo
Instructions for Game 2 - Bluff
Instructions for Game 3 - Freeze
Instructions for Game 4 - Steal the Deal
Instructions for Game 5 - Lingo

Decks Available in this Series

The following decks are currently available in the Learnatic® range.

  • Deck 1 – Basic Grammar
  • Deck 2 – Punctuation & Formatting
  • Deck 3 – Language Terms & Techniques

Deck 1 – Basic Grammar

Deck 1 contains the following terms with accompanying definitions and examples:

  • Noun
  • Verb
  • Adjective
  • Adverb
  • Preposition
  • Article
  • Pronoun
  • Contraction
  • Conjunction
  • Singular
  • Plural
  • (Simple)
    Past Tense
  • (Simple)
    Future Tense
  • (Simple)
    Present Tense
  • Acronym
  • Antonym
  • Synonym
  • Homophone
  • Interjection
  • Suffix
  • Prefix
  • 1st Person
    (Point of view)
  • 2nd Person
    (Point of view)
  • 3rd Person
    (Point of view)

Deck 2 – Punctuation & Formatting

Deck 2 contains the following terms with accompanying definitions and examples:

  • Full stop
  • Comma
  • Question Mark
  • Exclamation Mark
  • Semicolon
  • Colon
  • Hyphen
  • Apostrophe
  • Parentheses
    (Round Brackets)
  • Quotation Marks
    (Inverted Commas/Speech Marks)
  • Square Brackets
  • Bullet Points
    (Dot Points)
  • Points of Ellipsis
  • Asterisk
  • Forward Slash
  • Capital Letters
    (Upper Case)
  • Lower Case
  • Underline
  • Italics
  • Font
  • Abbreviation
  • Bold
  • Indent
  • 'At' Sign

Deck 3 – Language Terms & Techniques

Deck 3 contains the following terms with accompanying definitions and examples:

  • Simile
  • Metaphor
  • Alliteration
  • Assonance
  • Personification
  • Onomatopoeia
  • Rhythm
    (Metre)
  • Rhyme
  • Repetition
  • Hyperbole
  • Situational Irony
  • Tautology
  • Symbolism
  • Euphemism
  • Pun
  • Juxtaposition
  • Satire
  • Oxymoron
  • Paradox
  • Rhetorical Question
  • Proverb
  • Idiom
  • Allusion
  • Verbal Irony

How to Purchase Learnatic® Card Games

Click here to contact us regarding Learnatic® Card purchase

Click the Buy Now button to purchase Learnatic® Card Games and other Learnatic® products and packages online. Alternatively, please leave us a message on our Contact Us page if you have further questions regarding purchasing our products in larger quantities for schools or other educational organisations.

We will be in contact within 3 working days and will happily arrange our best pricing on products and delivery for our loyal and valued customers.